@pixiv/three-vrm
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    @pixiv/three-vrm

    @pixiv/three-vrm

    @pixiv/three-vrm on npm

    Use VRM on three.js

    three-vrm

    GitHub Repository

    Examples

    Guides

    API Reference

    You will need:

    • Three.js build
    • GLTFLoader
    • A build of @pixiv/three-vrm
      • .module ones are ESM, otherwise it's UMD and injects its modules into global THREE
      • .min ones are minified (for production), otherwise it's not minified and it comes with source maps

    You can import all the dependencies via CDN like jsDelivr.

    <script type="importmap">
    {
    "imports": {
    "three": "https://cdn.jsdelivr.net/npm/three@0.169.0/build/three.module.js",
    "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.169.0/examples/jsm/",
    "@pixiv/three-vrm": "https://cdn.jsdelivr.net/npm/@pixiv/three-vrm@3/lib/three-vrm.module.min.js"
    }
    }
    </script>

    <script type="module">
    import * as THREE from 'three';
    import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
    import { VRMLoaderPlugin } from '@pixiv/three-vrm';

    // ... Setup renderer, camera, scene ...

    // Create a GLTFLoader - The loader for loading VRM models
    const loader = new GLTFLoader();

    // Install a GLTFLoader plugin that enables VRM support
    loader.register((parser) => {
    return new VRMLoaderPlugin(parser);
    });

    loader.load(
    // URL of the VRM you want to load
    '/models/VRM1_Constraint_Twist_Sample.vrm',

    // called when the resource is loaded
    (gltf) => {
    // retrieve a VRM instance from gltf
    const vrm = gltf.userData.vrm;

    // add the loaded vrm to the scene
    scene.add(vrm.scene);

    // deal with vrm features
    console.log(vrm);
    },

    // called while loading is progressing
    (progress) => console.log('Loading model...', 100.0 * (progress.loaded / progress.total), '%'),

    // called when loading has errors
    (error) => console.error(error),
    );

    // ... Perform the render loop ...
    </script>

    See the Three.js document if you are not familiar with Three.js yet: https://threejs.org/docs/#manual/en/introduction/Creating-a-scene

    See the example for the complete code: https://github.com/pixiv/three-vrm/blob/release/packages/three-vrm/examples/basic.html

    Install three and @pixiv/three-vrm :

    npm install three @pixiv/three-vrm
    

    Starting from v3, we provide WebGPURenderer compatibility. To use three-vrm with WebGPURenderer, specify the WebGPU-compatible MToonNodeMaterial for the materialType option of MToonMaterialLoaderPlugin.

    MToonNodeMaterial only supports Three.js r167 or later. The NodeMaterial system of Three.js is still under development, so we may break compatibility with older versions of Three.js more frequently than other parts of three-vrm.

    import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
    import { MToonMaterialLoaderPlugin, VRMLoaderPlugin } from '@pixiv/three-vrm';
    import { MToonNodeMaterial } from '@pixiv/three-vrm/nodes';

    // ... Setup renderer, camera, scene ...

    // Create a GLTFLoader
    const loader = new GLTFLoader();

    // Register a VRMLoaderPlugin
    loader.register((parser) => {

    // create a WebGPU compatible MToonMaterialLoaderPlugin
    const mtoonMaterialPlugin = new MToonMaterialLoaderPlugin(parser, {

    // set the material type to MToonNodeMaterial
    materialType: MToonNodeMaterial,

    });

    return new VRMLoaderPlugin(parser, {

    // Specify the MToonMaterialLoaderPlugin to use in the VRMLoaderPlugin instance
    mtoonMaterialPlugin,

    });

    });

    // ... Load the VRM and perform the render loop ...

    See the example for the complete code: https://github.com/pixiv/three-vrm/blob/release/packages/three-vrm/examples/webgpu-dnd.html

    See: CONTRIBUTING.md

    MIT