@pixiv/three-vrm
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    Class VRMSpringBoneColliderShapeAbstract

    Represents a shape of a collider.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    Properties

    offset?: Vector3

    The offset to the shape.

    Accessors

    Methods

    • Calculate a distance and a direction from the collider to a target object. It's hit if the distance is negative. The direction will be contained in the given target vector.

      Parameters

      • colliderMatrix: Matrix4

        A matrix represents the transform of the collider

      • objectPosition: Vector3

        A vector represents the position of the target object

      • objectRadius: number

        The radius of the object

      • target: Vector3

        The result direction will be contained in this vector

      Returns number