Create a new VRM instance.
[[VRMParameters]] that represents components of the VRM
Optional
Readonly
expressionContains VRMExpressionManager of the VRM. You might want to control these facial expressions via VRMExpressionManager.setValue.
Optional
Readonly
firstContains VRMFirstPerson of the VRM. VRMFirstPerson is mostly used for mesh culling for first person view.
Readonly
humanoidContains VRMHumanoid of the VRM. You can control each bones using VRMHumanoid.getNormalizedBoneNode or VRMHumanoid.getRawBoneNode.
Optional
Readonly
lookContains VRMLookAt of the VRM. You might want to use VRMLookAt.target to control the eye direction of your VRMs.
Optional
Readonly
materialsContains materials of the VRM.
update
method of these materials will be called via its VRM.update method.
Readonly
metaContains meta fields of the VRM. You might want to refer these license fields before use your VRMs.
Optional
Readonly
nodeA VRMNodeConstraintManager manipulates all constraints attached on the VRM. Usually you don't have to care about this property.
Readonly
sceneTHREE.Group
that contains the entire VRM.
Optional
Readonly
springA VRMSpringBoneManager manipulates all spring bones attached on the VRM. Usually you don't have to care about this property.
A class that represents a single VRM model.