Create a new VRM instance.
VRMParameters that represents components of the VRM
Optional ReadonlyexpressionContains VRMExpressionManager of the VRM. You might want to control these facial expressions via VRMExpressionManager.setValue.
Optional ReadonlyfirstContains VRMFirstPerson of the VRM. VRMFirstPerson is mostly used for mesh culling for first person view.
ReadonlyhumanoidContains VRMHumanoid of the VRM. You can control each bones using VRMHumanoid.getNormalizedBoneNode or VRMHumanoid.getRawBoneNode.
Optional ReadonlylookContains VRMLookAt of the VRM. You might want to use VRMLookAt.target to control the eye direction of your VRMs.
Optional ReadonlymaterialsContains materials of the VRM.
update method of these materials will be called via its VRM.update method.
ReadonlymetaContains meta fields of the VRM. You might want to refer these license fields before use your VRMs.
Optional ReadonlynodeA VRMNodeConstraintManager manipulates all constraints attached on the VRM. Usually you don't have to care about this property.
ReadonlysceneTHREE.Group that contains the entire VRM.
Optional ReadonlyspringA VRMSpringBoneManager manipulates all spring bones attached on the VRM. Usually you don't have to care about this property.
A class that represents a single VRM model.