Create a new VRMLookAtBoneApplier.
A VRMLookAtRangeMap used for inner transverse direction
A VRMLookAtRangeMap used for outer transverse direction
A VRMLookAtRangeMap used for down direction
A VRMLookAtRangeMap used for up direction
The front direction of the face. Intended to be used for VRM 0.0 compat (VRM 0.0 models are facing Z- instead of Z+). You usually don't want to touch this.
Readonly
humanoidIts associated VRMHumanoid.
A VRMLookAtRangeMap for horizontal inward movement. The left eye moves right. The right eye moves left.
A VRMLookAtRangeMap for horizontal outward movement. The left eye moves left. The right eye moves right.
A VRMLookAtRangeMap for vertical downward movement. Both eyes move upwards.
A VRMLookAtRangeMap for vertical upward movement. Both eyes move downwards.
Static
Readonly
typeRepresent its type of applier.
A class that applies eye gaze directions to a VRM. It will be used by VRMLookAt.