Interface VRMSpringBoneJointSettings

interface VRMSpringBoneJointSettings {
    dragForce: number;
    gravityDir: Vector3;
    gravityPower: number;
    hitRadius: number;
    stiffness: number;
}

Properties

dragForce: number
gravityDir: Vector3
gravityPower: number
hitRadius: number

Radius of the bone, will be used for collision.

stiffness: number