OptionalfirstOptionalfirstThe target position of the VR headset in first-person view. It is assumed that an offset from the head bone to the VR headset is added.
OptionallookOptionallookOptionallookEye controller mode.
OptionallookOptionallookOptionalmeshSwitch display / undisplay for each mesh in first-person view or the others.
The bone whose rendering should be turned off in first-person view. Usually Head is specified.