Properties

firstPersonBone?: number

The bone whose rendering should be turned off in first-person view. Usually Head is specified.

firstPersonBoneOffset?: Vector3

The target position of the VR headset in first-person view. It is assumed that an offset from the head bone to the VR headset is added.

lookAtHorizontalInner?: FirstPersonDegreeMap
lookAtHorizontalOuter?: FirstPersonDegreeMap
lookAtTypeName?: "Bone" | "BlendShape"

Eye controller mode.

lookAtVerticalDown?: FirstPersonDegreeMap
lookAtVerticalUp?: FirstPersonDegreeMap
meshAnnotations?: FirstPersonMeshAnnotation[]

Switch display / undisplay for each mesh in first-person view or the others.