@pixiv/three-vrm
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    Interface HumanoidBone

    interface HumanoidBone {
        axisLength?: number;
        bone?: HumanoidBoneName;
        center?: Vector3;
        max?: Vector3;
        min?: Vector3;
        node?: number;
        useDefaultValues?: boolean;
    }
    Index

    Properties

    axisLength?: number

    Unity's HumanLimit.axisLength

    Human bone name.

    center?: Vector3

    Unity's HumanLimit.center

    max?: Vector3

    Unity's HumanLimit.max

    min?: Vector3

    Unity's HumanLimit.min

    node?: number

    Reference node index

    useDefaultValues?: boolean

    Unity's HumanLimit.useDefaultValues