interface HumanoidBone {
    axisLength?: number;
    bone?: HumanoidBoneName;
    center?: Vector3;
    max?: Vector3;
    min?: Vector3;
    node?: number;
    useDefaultValues?: boolean;
}

Properties

axisLength?: number

Unity's HumanLimit.axisLength

Human bone name.

center?: Vector3

Unity's HumanLimit.center

max?: Vector3

Unity's HumanLimit.max

min?: Vector3

Unity's HumanLimit.min

node?: number

Reference node index

useDefaultValues?: boolean

Unity's HumanLimit.useDefaultValues