interface Material {
    floatProperties?: { [key: string]: any };
    keywordMap?: { [key: string]: any };
    name?: string;
    renderQueue?: number;
    shader?: string;
    tagMap?: { [key: string]: any };
    textureProperties?: { [key: string]: any };
    vectorProperties?: { [key: string]: any };
}

Properties

floatProperties?: { [key: string]: any }
keywordMap?: { [key: string]: any }
name?: string
renderQueue?: number
shader?: string
tagMap?: { [key: string]: any }
textureProperties?: { [key: string]: any }
vectorProperties?: { [key: string]: any }