OptionalbonesOptionalcenterThe reference point of a swaying object can be set at any location except the origin. When implementing UI moving with warp, the parent node to move with warp can be specified if you don't want to make the object swaying with warp movement.
OptionalcolliderSpecify the index of the collider group for collisions with swaying objects.
OptionalcommentAnnotation comment
OptionaldragThe resistance (deceleration) of automatic animation.
OptionalgravityThe direction of gravity. Set (0, -1, 0) for simulating the gravity. Set (1, 0, 0) for simulating the wind.
OptionalgravityThe strength of gravity.
OptionalhitThe radius of the sphere used for the collision detection with colliders.
OptionalstiffinessThe resilience of the swaying object (the power of returning to the initial pose).
Specify the node index of the root bone of the swaying object.