interface SpringBoneExtendedColliderShapeCapsule {
    inside?: boolean;
    offset?: [number, number, number];
    radius?: number;
    tail?: [number, number, number];
}

Properties

inside?: boolean

If true, the collider prevents spring bones from going outside of the capsule instead.

offset?: [number, number, number]

The offset of the capsule head from the origin in local space.

radius?: number

The radius of the capsule.

tail?: [number, number, number]

The offset of the capsule tail from the origin in local space.