@pixiv/three-vrm
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    interface SpringBoneExtendedColliderShapeSphere {
        inside?: boolean;
        offset?: [number, number, number];
        radius?: number;
    }
    Index

    Properties

    inside?: boolean

    If true, the collider prevents spring bones from going outside of the sphere instead.

    offset?: [number, number, number]

    The offset of the sphere from the origin in local space.

    radius?: number

    The radius of the sphere.