Represents a pose that VRM can do.
See VRMHumanBone for complete list of bone names. Note that certain VRM models might not have every bones defined in VRMHumanBone.
{ [HumanBone.LeftUpperLeg] : { rotation: [ 0.000, 0.000, -0.454, 0.891 ], position: [ 0.000, 0.000, 0.000 ] // position is not required though }, [HumanBone.LeftLowerLeg] : { rotation: [ -0.454, 0.000, 0.000, 0.891 ] },} Copy
{ [HumanBone.LeftUpperLeg] : { rotation: [ 0.000, 0.000, -0.454, 0.891 ], position: [ 0.000, 0.000, 0.000 ] // position is not required though }, [HumanBone.LeftLowerLeg] : { rotation: [ -0.454, 0.000, 0.000, 0.891 ] },}
Represents a pose that VRM can do.
See VRMHumanBone for complete list of bone names. Note that certain VRM models might not have every bones defined in VRMHumanBone.