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Class Flexible

A class that represents the flexible constraint of UnityEngine.UI.GridLayoutGroup.

Inheritance
Object
Flexible
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public class Flexible : GridLayoutGroup.Modifier
Examples
<m:RectTransform
    xmlns="http://xamarin.com/schemas/2014/forms"
    xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
    xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
    xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
    <mu:StandaloneInputModule />
    <mu:Canvas />
    <mu:CanvasScaler UiScale="{mu:ConstantPhysicalSize}" />
    <mu:GraphicRaycaster />
    <mu:GridLayoutGroup Constraint="{mu:Flexible}" />
    <m:RectTransform><mu:Image Color="{m:Color R=0, G=0, B=0}" /></m:RectTransform>
    <m:RectTransform><mu:Image Color="{m:Color R=0, G=0, B=1}" /></m:RectTransform>
    <m:RectTransform><mu:Image Color="{m:Color R=0, G=1, B=0}" /></m:RectTransform>
    <m:RectTransform><mu:Image Color="{m:Color R=0, G=1, B=1}" /></m:RectTransform>
    <m:RectTransform><mu:Image Color="{m:Color R=1, G=0, B=0}" /></m:RectTransform>
    <m:RectTransform><mu:Image Color="{m:Color R=1, G=0, B=1}" /></m:RectTransform>
    <m:RectTransform><mu:Image Color="{m:Color R=1, G=1, B=0}" /></m:RectTransform>
    <m:RectTransform><mu:Image Color="{m:Color R=1, G=1, B=1}" /></m:RectTransform>
</m:RectTransform>

Methods

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InitializeBodyInMainThread()

Declaration
protected override void InitializeBodyInMainThread()
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