Class Unrestricted
A class that represents the unrestricted movement of UnityEngine.UI.ScrollRect.
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public class Unrestricted : ScrollRect.Modifier
Examples
<m:RectTransform
xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:playgroundMarkup="clr-namespace:Mux.Playground.Markup;assembly=Assembly-CSharp">
<!--
Note that you can use "using" scheme instead of "clr-namespace" to omit assembly
specification if:
- the referenced type is in an assembly already loaded. (interpreter)
- the referenced type is in the assembly containing the compiled XAML. (compiler)
-->
<mu:StandaloneInputModule />
<mu:Canvas />
<mu:CanvasScaler UiScale="{mu:ConstantPhysicalSize}" />
<mu:GraphicRaycaster />
<playgroundMarkup:ScrollViewTransform Movement="{mu:Unrestricted}" />
</m:RectTransform>
Methods
| Improve this Doc View SourceInitializeBodyInMainThread()
Declaration
protected override sealed void InitializeBodyInMainThread()