Class Vector3
Assembly: Mux.Markup.dll
Syntax
public class Vector3 : object, IMarkupExtension<UnityEngine.Vector3>, IMarkupExtension
Examples
<m:RectTransform
xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
xmlns:mue="clr-namespace:Mux.Markup.Extras;assembly=Mux.Markup.UI"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
<mu:StandaloneInputModule />
<mu:Canvas />
<mu:CanvasScaler UiScale="{mu:ConstantPhysicalSize}" />
<mu:GraphicRaycaster />
<m:RectTransform LocalEulerAngles="{m:Vector3 X=45, Y=30, Z=15}">
<mu:Image />
</m:RectTransform>
</m:RectTransform>
Properties
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X
Declaration
public float X { get; set; }
Property Value
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Y
Declaration
public float Y { get; set; }
Property Value
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Z
Declaration
public float Z { get; set; }
Property Value
Methods
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ProvideValue(IServiceProvider)
Declaration
public UnityEngine.Vector3 ProvideValue(IServiceProvider serviceProvider)
Parameters
Type |
Name |
Description |
IServiceProvider |
serviceProvider |
|
Returns
Implements