Class Vector3Int
Assembly: Mux.Markup.dll
Syntax
public class Vector3Int : object, IMarkupExtension<UnityEngine.Vector3Int>, IMarkupExtension
Examples
<m:RectTransform
xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
xmlns:mue="clr-namespace:Mux.Markup.Extras;assembly=Mux.Markup.UI"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
<mu:StandaloneInputModule />
<mu:Canvas />
<mu:CanvasScaler UiScale="{mu:ConstantPhysicalSize}" />
<mu:GraphicRaycaster />
<mue:UIMesh>
<!--
You only have to wrap items with mue:UIMesh.Items
when you compile the interpreter with IL2CPP.
It is because ContentPropertyAttribute does not work with IL2CPP.
-->
<mue:UIMesh.Items>
<mue:Triangle Indices="{m:Vector3Int X=0, Y=1, Z=2}" />
<mue:Vert Value="{m:UIVertex Color={m:Color R=0, G=0, B=1}, Position={m:Vector3 X=-0.5, Y=-0.5, Z=0}}" />
<mue:Vert Value="{m:UIVertex Color={m:Color R=0, G=1, B=0}, Position={m:Vector3 X=0, Y=0.5, Z=0}}" />
<mue:Vert Value="{m:UIVertex Color={m:Color R=1, G=0, B=0}, Position={m:Vector3 X=0.5, Y=-0.5, Z=0}}" />
</mue:UIMesh.Items>
</mue:UIMesh>
</m:RectTransform>
Properties
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X
Declaration
public int X { get; set; }
Property Value
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Y
Declaration
public int Y { get; set; }
Property Value
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Z
Declaration
public int Z { get; set; }
Property Value
Methods
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ProvideValue(IServiceProvider)
Declaration
public UnityEngine.Vector3Int ProvideValue(IServiceProvider serviceProvider)
Parameters
Type |
Name |
Description |
IServiceProvider |
serviceProvider |
|
Returns
Implements