A class represents a single joint of a spring bone. It should be managed by a [[VRMSpringBoneManager]].

Constructors

Properties

bone: Object3D

An Object3D attached to this bone.

child: null | Object3D<Object3DEventMap>

An Object3D that will be used as a tail of this spring bone. It can be null when the spring bone is imported from VRM 0.0.

colliderGroups: VRMSpringBoneColliderGroup[]

Collider groups attached to this bone.

Settings of the bone.

Accessors

Methods