@pixiv/three-vrm
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    A class represents a single joint of a spring bone. It should be managed by a [[VRMSpringBoneManager]].

    Index

    Constructors

    Properties

    bone: Object3D

    An Object3D attached to this bone.

    child: null | Object3D<Object3DEventMap>

    An Object3D that will be used as a tail of this spring bone. It can be null when the spring bone is imported from VRM 0.0.

    colliderGroups: VRMSpringBoneColliderGroup[]

    Collider groups attached to this bone.

    Settings of the bone.

    Accessors

    Methods