Class VRMSpringBoneColliderShapeAbstract

Represents a shape of a collider.

Hierarchy (View Summary)

Constructors

Properties

Accessors

Methods

Constructors

Properties

offset?: Vector3

The offset to the shape.

Accessors

  • get type(): string

    The type of the shape.

    Returns string

Methods

  • Calculate a distance and a direction from the collider to a target object. It's hit if the distance is negative. The direction will be contained in the given target vector.

    Parameters

    • colliderMatrix: Matrix4

      A matrix represents the transform of the collider

    • objectPosition: Vector3

      A vector represents the position of the target object

    • objectRadius: number

      The radius of the object

    • target: Vector3

      The result direction will be contained in this vector

    Returns number