Class VRMSpringBoneColliderShapeSphere

Represents a shape of a collider.

Hierarchy (View Summary)

Constructors

Properties

Accessors

Methods

Constructors

Properties

inside: boolean

If true, the collider prevents spring bones from going outside of the sphere instead.

offset: Vector3

The offset of the sphere from the origin in local space.

radius: number

The radius.

Accessors

  • get type(): "sphere"

    The type of the shape.

    Returns "sphere"

Methods

  • Calculate a distance and a direction from the collider to a target object. It's hit if the distance is negative. The direction will be contained in the given target vector.

    Parameters

    • colliderMatrix: Matrix4

      A matrix represents the transform of the collider

    • objectPosition: Vector3

      A vector represents the position of the target object

    • objectRadius: number

      The radius of the object

    • target: Vector3

      The result direction will be contained in this vector

    Returns number