Optional
params: { inside?: boolean; offset?: Vector3; radius?: number }If true, the collider prevents spring bones from going outside of the sphere instead.
The offset of the sphere from the origin in local space.
The radius.
Calculate a distance and a direction from the collider to a target object. It's hit if the distance is negative. The direction will be contained in the given target vector.
A matrix represents the transform of the collider
A vector represents the position of the target object
The radius of the object
The result direction will be contained in this vector
Represents a shape of a collider.