Optional
alphaOptional
alphaOptional
alphaOptional
blendOptional
blendOptional
blendOptional
blendOptional
blendOptional
blendOptional
blendingOptional
blendOptional
blendOptional
clipOptional
clippingOptional
clippingOptional
clipOptional
colorOptional
colorOptional
debugOptional
definesOptional
depthOptional
depthOptional
depthOptional
ditheringOptional
emissiveOptional
emissiveOptional
emissiveOptional
extensionsOptional
fogWhether the material is affected by fog.
true
by default.
Optional
forceOptional
formatOptional
fragmentOptional
giOptional
glslOptional
ignoreWhen this is true
, vertex colors will be ignored.
true
by default.
Optional
isIt will draw its outline instead when it's true
.
Optional
lightsOptional
linewidthOptional
mapOptional
matcapOptional
matcapOptional
nameOptional
normalOptional
normalOptional
opacityOptional
outlineOptional
outlineOptional
outlineOptional
outlineOptional
outlineOptional
parametricOptional
parametricOptional
parametricOptional
polygonOptional
polygonOptional
polygonOptional
precisionOptional
premultipliedOptional
rimOptional
rimOptional
shadeOptional
shadeOptional
shadingOptional
shadingOptional
shadingOptional
shadingOptional
shadowOptional
sideOptional
stencilOptional
stencilOptional
stencilOptional
stencilOptional
stencilOptional
stencilOptional
stencilZFailOptional
stencilZPassOptional
toneOptional
transparentOptional
transparentEnable depth buffer when renderMode is transparent. Will be processed in the constructor.
Optional
uniformsOptional
uniformsOptional
userOptional
uvOptional
uvOptional
uvOptional
uvOptional
v0There is a line of the shader called "comment out if you want to PBR absolutely" in VRM0.0 MToon.
When this is true, the material enables the line to make it compatible with the legacy rendering of VRM.
Usually not recommended to turn this on.
false
by default.
Optional
vertexOptional
vertexOptional
visibleOptional
wireframeOptional
wireframe
Debug mode for the material. You can visualize several components for diagnosis using debug mode.
See: MToonMaterialDebugMode