Optional
alpha Hash alphaHash ?: boolean
Optional
alpha Test alphaTest ?: number
Optional
alpha To Coverage alphaToCoverage ?: boolean
Optional
blend Alpha blendAlpha ?: number
Optional
blend Color blendColor ?: ColorRepresentation
Optional
blend Dst blendDst ?: BlendingDstFactor
Optional
blend Dst Alpha blendDstAlpha ?: number
Optional
blend Equation blendEquation ?: BlendingEquation
Optional
blend Equation Alpha blendEquationAlpha ?: number
Optional
blending blending ?: Blending
Optional
blend Src blendSrc ?: | 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 210 | 211 | 212 | 213 | 214
Optional
blend Src Alpha blendSrcAlpha ?: number
Optional
clip Intersection clipIntersection ?: boolean
Optional
clipping clipping ?: boolean
Optional
clipping Planes clippingPlanes ?: Plane []
Optional
clip Shadows clipShadows ?: boolean
Optional
color color ?: Color
Optional
color Write colorWrite ?: boolean
Optional
defines defines ?: any
Optional
depth Func depthFunc ?: DepthModes
Optional
depth Test depthTest ?: boolean
Optional
depth Write depthWrite ?: boolean
Optional
dithering dithering ?: boolean
Optional
emissive emissive ?: Color
Optional
emissive Intensity emissiveIntensity ?: number
Optional
emissive Map emissiveMap ?: Texture
Optional
extensions extensions ?: { clipCullDistance ?: boolean ; multiDraw ?: boolean }
Optional
force Single Pass forceSinglePass ?: boolean
Optional
format format ?: PixelFormat
Optional
fragment Shader fragmentShader ?: string
Optional
gi Equalization Factor giEqualizationFactor ?: number
Optional
glsl Version glslVersion ?: GLSLVersion
Optional
ignore Vertex Color ignoreVertexColor ?: boolean
Optional
is Outline isOutline ?: boolean
Optional
lights lights ?: boolean
Optional
linewidth linewidth ?: number
Optional
matcap Factor matcapFactor ?: Color
Optional
matcap Texture matcapTexture ?: Texture
Optional
name name ?: string
Optional
normal Map normalMap ?: Texture
Optional
normal Scale normalScale ?: Vector2
Optional
opacity opacity ?: number
Optional
outline Color Factor outlineColorFactor ?: Color
Optional
outline Lighting Mix Factor outlineLightingMixFactor ?: number
Optional
outline Width Factor outlineWidthFactor ?: number
Optional
outline Width Multiply Texture outlineWidthMultiplyTexture ?: Texture
Optional
parametric Rim Color Factor parametricRimColorFactor ?: Color
Optional
parametric Rim Fresnel Power Factor parametricRimFresnelPowerFactor ?: number
Optional
parametric Rim Lift Factor parametricRimLiftFactor ?: number
Optional
polygon Offset polygonOffset ?: boolean
Optional
polygon Offset Factor polygonOffsetFactor ?: number
Optional
polygon Offset Units polygonOffsetUnits ?: number
Optional
precision precision ?: null | "highp" | "mediump" | "lowp"
Optional
premultiplied Alpha premultipliedAlpha ?: boolean
Optional
rim Lighting Mix Factor rimLightingMixFactor ?: number
Optional
rim Multiply Texture rimMultiplyTexture ?: Texture
Optional
shade Color Factor shadeColorFactor ?: Color
Optional
shade Multiply Texture shadeMultiplyTexture ?: Texture
Optional
shading Shift Factor shadingShiftFactor ?: number
Optional
shading Shift Texture shadingShiftTexture ?: Texture
Optional
shading Shift Texture Scale shadingShiftTextureScale ?: number
Optional
shading Toony Factor shadingToonyFactor ?: number
Optional
shadow Side shadowSide ?: Side
Optional
stencil Fail stencilFail ?: StencilOp
Optional
stencil Func stencilFunc ?: StencilFunc
Optional
stencil Func Mask stencilFuncMask ?: number
Optional
stencil Ref stencilRef ?: number
Optional
stencil Write stencilWrite ?: boolean
Optional
stencil Write Mask stencilWriteMask ?: number
Optional
stencilZFail stencilZFail ?: StencilOp
Optional
stencilZPass stencilZPass ?: StencilOp
Optional
tone Mapped toneMapped ?: boolean
Optional
transparent transparent ?: boolean
Optional
transparent WithZWrite transparentWithZWrite ?: boolean
Optional
uniforms uniforms ?: { [ uniform : string ]: IUniform < any > }
Optional
uniforms Groups uniformsGroups ?: UniformsGroup []
Optional
user Data userData ?: Record < string , any >
Optional
uv Animation Mask Texture uvAnimationMaskTexture ?: Texture
Optional
uv Animation Rotation Speed Factor uvAnimationRotationSpeedFactor ?: number
Optional
uv Animation ScrollXSpeed Factor uvAnimationScrollXSpeedFactor ?: number
Optional
uv Animation ScrollYSpeed Factor uvAnimationScrollYSpeedFactor ?: number
Optional
v0 Compat Shade v0CompatShade ?: boolean
Optional
vertex Colors vertexColors ?: boolean
Optional
vertex Shader vertexShader ?: string
Optional
visible visible ?: boolean
Optional
wireframe wireframe ?: boolean
Optional
wireframe Linewidth wireframeLinewidth ?: number
Debug mode for the material. You can visualize several components for diagnosis using debug mode.
See: MToonMaterialDebugMode