@pixiv/three-vrm
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    interface VRMCMaterialsMToon {
        extensions?: { [name: string]: any };
        extras?: any;
        giEqualizationFactor?: number;
        matcapFactor?: number[];
        matcapTexture?: MaterialsMToonTextureInfo;
        outlineColorFactor?: number[];
        outlineLightingMixFactor?: number;
        outlineWidthFactor?: number;
        outlineWidthMode?: MaterialsMToonOutlineWidthMode;
        outlineWidthMultiplyTexture?: MaterialsMToonTextureInfo;
        parametricRimColorFactor?: number[];
        parametricRimFresnelPowerFactor?: number;
        parametricRimLiftFactor?: number;
        renderQueueOffsetNumber?: number;
        rimLightingMixFactor?: number;
        rimMultiplyTexture?: MaterialsMToonTextureInfo;
        shadeColorFactor?: number[];
        shadeMultiplyTexture?: MaterialsMToonTextureInfo;
        shadingShiftFactor?: number;
        shadingShiftTexture?: MaterialsMToonShadingShiftTextureInfo;
        shadingToonyFactor?: number;
        specVersion: "1.0" | "1.0-beta";
        transparentWithZWrite?: boolean;
        uvAnimationMaskTexture?: MaterialsMToonTextureInfo;
        uvAnimationRotationSpeedFactor?: number;
        uvAnimationScrollXSpeedFactor?: number;
        uvAnimationScrollYSpeedFactor?: number;
    }
    Index

    Properties

    extensions?: { [name: string]: any }
    extras?: any
    giEqualizationFactor?: number
    matcapFactor?: number[]

    MatCap

    outlineColorFactor?: number[]
    outlineLightingMixFactor?: number
    outlineWidthFactor?: number

    Outline

    outlineWidthMultiplyTexture?: MaterialsMToonTextureInfo
    parametricRimColorFactor?: number[]

    Rim

    parametricRimFresnelPowerFactor?: number
    parametricRimLiftFactor?: number
    renderQueueOffsetNumber?: number
    rimLightingMixFactor?: number
    rimMultiplyTexture?: MaterialsMToonTextureInfo
    shadeColorFactor?: number[]
    shadeMultiplyTexture?: MaterialsMToonTextureInfo
    shadingShiftFactor?: number

    Lighting

    shadingToonyFactor?: number
    specVersion: "1.0" | "1.0-beta"

    Specification version of VRMC_materials_mtoon

    transparentWithZWrite?: boolean

    enable depth buffer when renderMode is transparent

    uvAnimationMaskTexture?: MaterialsMToonTextureInfo
    uvAnimationRotationSpeedFactor?: number
    uvAnimationScrollXSpeedFactor?: number
    uvAnimationScrollYSpeedFactor?: number