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Class EventSystem

A that represents UnityEngine.EventSystems.EventSystem.

Inheritance
Object
EventSystem
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public class EventSystem : Behaviour<UnityEngine.EventSystems.EventSystem>

Fields

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FirstSelectedGameObjectProperty

Backing store for the FirstSelectedGameObject property.

Declaration
public static readonly BindableProperty FirstSelectedGameObjectProperty
Field Value
Type Description
BindableProperty
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PixelDragThresholdProperty

Backing store for the PixelDragThreshold property.

Declaration
public static readonly BindableProperty PixelDragThresholdProperty
Field Value
Type Description
BindableProperty
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SendNavigationEventsProperty

Backing store for the SendNavigationEvents property.

Declaration
public static readonly BindableProperty SendNavigationEventsProperty
Field Value
Type Description
BindableProperty

Properties

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FirstSelectedGameObject

A property that represents UnityEngine.EventSystems.EventSystem.firstSelectedGameObject.

Declaration
public UnityEngine.GameObject FirstSelectedGameObject { get; set; }
Property Value
Type Description
UnityEngine.GameObject
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PixelDragThreshold

A property that represents UnityEngine.EventSystems.EventSystem.pixelDragThreshold.

Declaration
public int PixelDragThreshold { get; set; }
Property Value
Type Description
Int32
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SendNavigationEvents

A property that represents UnityEngine.EventSystems.EventSystem.sendNavigationEvents.

Declaration
public bool SendNavigationEvents { get; set; }
Property Value
Type Description
Boolean

Methods

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AwakeInMainThread()

Declaration
protected override void AwakeInMainThread()
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