Class EventSystem
A
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public class EventSystem : Behaviour<UnityEngine.EventSystems.EventSystem>
Fields
| Improve this Doc View SourceFirstSelectedGameObjectProperty
Backing store for the FirstSelectedGameObject property.
Declaration
public static readonly BindableProperty FirstSelectedGameObjectProperty
Field Value
Type | Description |
---|---|
BindableProperty |
PixelDragThresholdProperty
Backing store for the PixelDragThreshold property.
Declaration
public static readonly BindableProperty PixelDragThresholdProperty
Field Value
Type | Description |
---|---|
BindableProperty |
SendNavigationEventsProperty
Backing store for the SendNavigationEvents property.
Declaration
public static readonly BindableProperty SendNavigationEventsProperty
Field Value
Type | Description |
---|---|
BindableProperty |
Properties
| Improve this Doc View SourceFirstSelectedGameObject
A property that represents UnityEngine.EventSystems.EventSystem.firstSelectedGameObject.
Declaration
public UnityEngine.GameObject FirstSelectedGameObject { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.GameObject |
PixelDragThreshold
A property that represents UnityEngine.EventSystems.EventSystem.pixelDragThreshold.
Declaration
public int PixelDragThreshold { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
SendNavigationEvents
A property that represents UnityEngine.EventSystems.EventSystem.sendNavigationEvents.
Declaration
public bool SendNavigationEvents { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
| Improve this Doc View SourceAwakeInMainThread()
Declaration
protected override void AwakeInMainThread()