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Class Triangle

A UIMeshItem that represents a triangle.

Inheritance
Object
UIMeshItem
Triangle
Implements
IDisposable
Inherited Members
UIMeshItem.Map(UnityEngine.UIVertex)
UIMeshItem.Dispose()
Namespace: Mux.Markup.Extras
Assembly: Mux.Markup.UI.dll
Syntax
public class Triangle : UIMeshItem, IDisposable
Examples
<m:RectTransform
    xmlns="http://xamarin.com/schemas/2014/forms"
    xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
    xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
    xmlns:mue="clr-namespace:Mux.Markup.Extras;assembly=Mux.Markup.UI"
    xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
    <mu:StandaloneInputModule />
    <mu:Canvas />
    <mu:CanvasScaler UiScale="{mu:ConstantPhysicalSize}" />
    <mu:GraphicRaycaster />
    <mue:UIMesh>
        <!--
            You only have to wrap items with mue:UIMesh.Items
            when you compile the interpreter with IL2CPP.
            It is because ContentPropertyAttribute does not work with IL2CPP.
        -->
        <mue:UIMesh.Items>
            <mue:Triangle Indices="{m:Vector3Int X=0, Y=1, Z=2}" />
            <mue:Vert Value="{m:UIVertex Color={m:Color R=0, G=0, B=1}, Position={m:Vector3 X=-0.5, Y=-0.5, Z=0}}" />
            <mue:Vert Value="{m:UIVertex Color={m:Color R=0, G=1, B=0}, Position={m:Vector3 X=0, Y=0.5, Z=0}}" />
            <mue:Vert Value="{m:UIVertex Color={m:Color R=1, G=0, B=0}, Position={m:Vector3 X=0.5, Y=-0.5, Z=0}}" />
        </mue:UIMesh.Items>
    </mue:UIMesh>
</m:RectTransform>

Fields

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IndicesProperty

Backing store for Indices.

Declaration
public static readonly BindableProperty IndicesProperty
Field Value
Type Description
BindableProperty

Properties

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Indices

Indicies into the positions array.

Declaration
public UnityEngine.Vector3Int Indices { get; set; }
Property Value
Type Description
UnityEngine.Vector3Int

Implements

IDisposable

See Also

UnityEngine.UI.VertexHelper.AddTriangle
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