Class GraphicRaycaster
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public class GraphicRaycaster : Behaviour<UnityEngine.UI.GraphicRaycaster>
Fields
| Improve this Doc View SourceBlockingObjectsProperty
Backing store for the BlockingObjects property.
Declaration
public static readonly BindableProperty BlockingObjectsProperty
Field Value
Type | Description |
---|---|
BindableProperty |
IgnoreReversedGraphicsProperty
Backing store for the IgnoreReversedGraphics property.
Declaration
public static readonly BindableProperty IgnoreReversedGraphicsProperty
Field Value
Type | Description |
---|---|
BindableProperty |
Properties
| Improve this Doc View SourceBlockingObjects
A property that represents UnityEngine.UI.GraphicRaycaster.blockingObjects.
Declaration
public UnityEngine.UI.GraphicRaycaster.BlockingObjects BlockingObjects { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.UI.GraphicRaycaster.BlockingObjects |
IgnoreReversedGraphics
A property that represents UnityEngine.UI.GraphicRaycaster.ignoreReversedGraphics.
Declaration
public bool IgnoreReversedGraphics { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
| Improve this Doc View SourceAwakeInMainThread()
Declaration
protected override void AwakeInMainThread()