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Class LineRenderer

An Renderer<T> that represents UnityEngine.LineRenderer.

Inheritance
Object
BindableObject
Node
Component<UnityEngine.LineRenderer>
Renderer<UnityEngine.LineRenderer>
LineRenderer
Implements
INotifyPropertyChanged
IDynamicResourceHandler
Inherited Members
Renderer<UnityEngine.LineRenderer>.AllowOcclusionWhenDynamicProperty
Renderer<UnityEngine.LineRenderer>.EnabledProperty
Renderer<UnityEngine.LineRenderer>.LightmapIndexProperty
Renderer<UnityEngine.LineRenderer>.LightmapScaleOffsetProperty
Renderer<UnityEngine.LineRenderer>.LightProbeProxyVolumeOverrideProperty
Renderer<UnityEngine.LineRenderer>.LightProbeUsageProperty
Renderer<UnityEngine.LineRenderer>.MaterialProperty
Renderer<UnityEngine.LineRenderer>.MotionVectorGenerationModeProperty
Renderer<UnityEngine.LineRenderer>.ProbeAnchorProperty
Renderer<UnityEngine.LineRenderer>.RealtimeLightmapIndexProperty
Renderer<UnityEngine.LineRenderer>.RealtimeLightmapScaleOffsetProperty
Renderer<UnityEngine.LineRenderer>.ReceiveShadowsProperty
Renderer<UnityEngine.LineRenderer>.ReflectionProbeUsageProperty
Renderer<UnityEngine.LineRenderer>.RendererPriorityProperty
Renderer<UnityEngine.LineRenderer>.RenderingLayerMaskProperty
Renderer<UnityEngine.LineRenderer>.ShadowCastingModeProperty
Renderer<UnityEngine.LineRenderer>.SharedMaterialProperty
Renderer<UnityEngine.LineRenderer>.SortingLayerProperty
Renderer<UnityEngine.LineRenderer>.SortingOrderProperty
Renderer<UnityEngine.LineRenderer>.Material
Renderer<UnityEngine.LineRenderer>.AllowOcclusionWhenDynamic
Renderer<UnityEngine.LineRenderer>.Enabled
Renderer<UnityEngine.LineRenderer>.LightmapIndex
Renderer<UnityEngine.LineRenderer>.LightmapScaleOffset
Renderer<UnityEngine.LineRenderer>.LightProbeProxyVolumeOverride
Renderer<UnityEngine.LineRenderer>.LightProbeUsage
Renderer<UnityEngine.LineRenderer>.MotionVectorGenerationMode
Renderer<UnityEngine.LineRenderer>.ProbeAnchor
Renderer<UnityEngine.LineRenderer>.RealtimeLightmapIndex
Renderer<UnityEngine.LineRenderer>.RealtimeLightmapScaleOffset
Renderer<UnityEngine.LineRenderer>.ReceiveShadows
Renderer<UnityEngine.LineRenderer>.ReflectionProbeUsage
Renderer<UnityEngine.LineRenderer>.RendererPriority
Renderer<UnityEngine.LineRenderer>.RenderingLayerMask
Renderer<UnityEngine.LineRenderer>.ShadowCastingMode
Renderer<UnityEngine.LineRenderer>.SharedMaterial
Renderer<UnityEngine.LineRenderer>.SortingLayer
Renderer<UnityEngine.LineRenderer>.SortingOrder
Component<UnityEngine.LineRenderer>.BodyProperty
Component<UnityEngine.LineRenderer>.CreateBindableModifierProperty(String, Type, BindableProperty.CreateDefaultValueDelegate)
Component<UnityEngine.LineRenderer>.Body
Component<UnityEngine.LineRenderer>.AddToInMainThread(UnityEngine.GameObject)
Node.AddTo(UnityEngine.GameObject)
Node.DestroyMuxInMainThread()
BindableObject.BindingContextProperty
Xamarin.Forms.BindableObject.add_PropertyChanging(Xamarin.Forms.PropertyChangingEventHandler)
Xamarin.Forms.BindableObject.remove_PropertyChanging(Xamarin.Forms.PropertyChangingEventHandler)
BindableObject.ClearValue(BindableProperty)
BindableObject.ClearValue(BindablePropertyKey)
BindableObject.GetValue(BindableProperty)
BindableObject.GetValues(BindableProperty, BindableProperty)
BindableObject.GetValues(BindableProperty, BindableProperty, BindableProperty)
BindableObject.IsSet(BindableProperty)
BindableObject.RemoveBinding(BindableProperty)
BindableObject.SetBinding(BindableProperty, BindingBase)
BindableObject.SetInheritedBindingContext(BindableObject, Object)
BindableObject.ApplyBindings()
BindableObject.OnBindingContextChanged()
BindableObject.OnPropertyChanged(String)
BindableObject.OnPropertyChanging(String)
BindableObject.UnapplyBindings()
BindableObject.IDynamicResourceHandler.SetDynamicResource(BindableProperty, String)
BindableObject.SetValue(BindableProperty, Object)
BindableObject.SetValue(BindablePropertyKey, Object)
BindableObject.SetValueCore(BindableProperty, Object, SetValueFlags)
BindableObject.CoerceValue(BindableProperty)
BindableObject.CoerceValue(BindablePropertyKey)
BindableObject.Dispatcher
BindableObject.BindingContext
BindableObject.PropertyChanged
BindableObject.PropertyChanging
BindableObject.BindingContextChanged
Namespace: Mux.Markup
Assembly: Mux.Markup.dll
Syntax
public class LineRenderer : Renderer<UnityEngine.LineRenderer>, INotifyPropertyChanged, IDynamicResourceHandler

Fields

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AlignmentProperty

Backing store for the Alignment property.

Declaration
public static readonly BindableProperty AlignmentProperty
Field Value
Type Description
BindableProperty
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ColorGradientProperty

Backing store for the ColorGradient property.

Declaration
public static readonly BindableProperty ColorGradientProperty
Field Value
Type Description
BindableProperty
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EndColorProperty

Backing store for the EndColor property.

Declaration
public static readonly BindableProperty EndColorProperty
Field Value
Type Description
BindableProperty
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EndWidthProperty

Backing store for the EndWidth property.

Declaration
public static readonly BindableProperty EndWidthProperty
Field Value
Type Description
BindableProperty
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GenerateLightingDataProperty

Backing store for the GenerateLightingData property.

Declaration
public static readonly BindableProperty GenerateLightingDataProperty
Field Value
Type Description
BindableProperty
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LoopProperty

Backing store for the Loop property.

Declaration
public static readonly BindableProperty LoopProperty
Field Value
Type Description
BindableProperty
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NumCapVerticesProperty

Backing store for the NumCapVertices property.

Declaration
public static readonly BindableProperty NumCapVerticesProperty
Field Value
Type Description
BindableProperty
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NumCornerVerticesProperty

Backing store for the NumCornerVertices property.

Declaration
public static readonly BindableProperty NumCornerVerticesProperty
Field Value
Type Description
BindableProperty
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PositionCountProperty

Backing store for the PositionCount property.

Declaration
public static readonly BindableProperty PositionCountProperty
Field Value
Type Description
BindableProperty
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ShadowBiasProperty

Backing store for the ShadowBias property.

Declaration
public static readonly BindableProperty ShadowBiasProperty
Field Value
Type Description
BindableProperty
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StartColorProperty

Backing store for the StartColor property.

Declaration
public static readonly BindableProperty StartColorProperty
Field Value
Type Description
BindableProperty
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StartWidthProperty

Backing store for the StartWidth property.

Declaration
public static readonly BindableProperty StartWidthProperty
Field Value
Type Description
BindableProperty
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TextureModeProperty

Backing store for the TextureMode property.

Declaration
public static readonly BindableProperty TextureModeProperty
Field Value
Type Description
BindableProperty
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UseWorldSpaceProperty

Backing store for the UseWorldSpace property.

Declaration
public static readonly BindableProperty UseWorldSpaceProperty
Field Value
Type Description
BindableProperty
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WidthCurveProperty

Backing store for the WidthCurve property.

Declaration
public static readonly BindableProperty WidthCurveProperty
Field Value
Type Description
BindableProperty
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WidthMultiplierProperty

Backing store for the WidthMultiplier property.

Declaration
public static readonly BindableProperty WidthMultiplierProperty
Field Value
Type Description
BindableProperty

Properties

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Alignment

A property that represents UnityEngine.LineRenderer.alignment.

Declaration
public UnityEngine.LineAlignment Alignment { get; set; }
Property Value
Type Description
UnityEngine.LineAlignment
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ColorGradient

A property that represents UnityEngine.LineRenderer.colorGradient.

Declaration
public UnityEngine.Gradient ColorGradient { get; set; }
Property Value
Type Description
UnityEngine.Gradient
See Also
Gradient
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EndColor

A property that represents UnityEngine.LineRenderer.endColor.

Declaration
public UnityEngine.Color EndColor { get; set; }
Property Value
Type Description
UnityEngine.Color
See Also
Color
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EndWidth

A property that represents UnityEngine.LineRenderer.endWidth.

Declaration
public float EndWidth { get; set; }
Property Value
Type Description
Single
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GenerateLightingData

A property that represents UnityEngine.LineRenderer.generateLightingData.

Declaration
public bool GenerateLightingData { get; set; }
Property Value
Type Description
Boolean
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Loop

A property that represents UnityEngine.LineRenderer.loop.

Declaration
public bool Loop { get; set; }
Property Value
Type Description
Boolean
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NumCapVertices

A property that represents UnityEngine.LineRenderer.numCapVertices.

Declaration
public int NumCapVertices { get; set; }
Property Value
Type Description
Int32
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NumCornerVertices

A property that represents UnityEngine.LineRenderer.numCornerVertices.

Declaration
public int NumCornerVertices { get; set; }
Property Value
Type Description
Int32
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PositionCount

A property that represents UnityEngine.LineRenderer.positionCount.

Declaration
public int PositionCount { get; set; }
Property Value
Type Description
Int32
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ShadowBias

A property that represents UnityEngine.LineRenderer.shadowBias.

Declaration
public float ShadowBias { get; set; }
Property Value
Type Description
Single
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StartColor

A property that represents UnityEngine.LineRenderer.startColor.

Declaration
public UnityEngine.Color StartColor { get; set; }
Property Value
Type Description
UnityEngine.Color
See Also
Color
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StartWidth

A property that represents UnityEngine.LineRenderer.startWidth.

Declaration
public float StartWidth { get; set; }
Property Value
Type Description
Single
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TextureMode

A property that represents UnityEngine.LineRenderer.textureMode.

Declaration
public UnityEngine.LineTextureMode TextureMode { get; set; }
Property Value
Type Description
UnityEngine.LineTextureMode
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UseWorldSpace

A property that represents UnityEngine.LineRenderer.useWorldSpace.

Declaration
public bool UseWorldSpace { get; set; }
Property Value
Type Description
Boolean
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WidthCurve

A property that represents UnityEngine.LineRenderer.widthCurve.

Declaration
public UnityEngine.AnimationCurve WidthCurve { get; set; }
Property Value
Type Description
UnityEngine.AnimationCurve
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WidthMultiplier

A property that represents UnityEngine.LineRenderer.widthMultiplier.

Declaration
public float WidthMultiplier { get; set; }
Property Value
Type Description
Single

Methods

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AwakeInMainThread()

A methot that actually wakes the node up in the main thread.

Declaration
protected override void AwakeInMainThread()
Overrides
Mux.Markup.Renderer<UnityEngine.LineRenderer>.AwakeInMainThread()
Remarks

The caller must call this method in the main thread after calling AddToInMainThread(UnityEngine.GameObject).

Implements

System.ComponentModel.INotifyPropertyChanged
Xamarin.Forms.Internals.IDynamicResourceHandler
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