Class Outline
A class that represents UnityEngine.UI.Outline.
Inherited Members
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public sealed class Outline : Shadow<UnityEngine.UI.Outline>
Examples
<m:RectTransform
xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:playground="clr-namespace:Mux.Playground;assembly=Assembly-CSharp"
x:DataType="playground:PlaygroundViewModel">
<!--
Note that you can use "using" scheme instead of "clr-namespace" to omit assembly
specification if:
- the referenced type is in an assembly already loaded. (interpreter)
- the referenced type is in the assembly containing the compiled XAML. (compiler)
-->
<mu:StandaloneInputModule />
<mu:Canvas />
<mu:CanvasScaler UiScale="{mu:ConstantPhysicalSize}" />
<mu:GraphicRaycaster />
<mu:Outline />
<mu:Text Font="{Binding Path=Resources.Font}">
<mu:Text.Content>
You have to give property name "Path" to Binding only when you compile
the interpreter with IL2CPP. It is because ContentPropertyAttribute does
not work with IL2CPP.
This text is outlined.
</mu:Text.Content>
</mu:Text>
</m:RectTransform>