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Class ScaleWithScreenSize

A class that represents UnityEngine.UI.CanvasScaler.ScaleMode.ScaleWithScreenSize and its scaling properties.

Inheritance
Object
ScaleWithScreenSize
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public sealed class ScaleWithScreenSize : CanvasScaler.Modifier
Examples
<m:RectTransform
    xmlns="http://xamarin.com/schemas/2014/forms"
    xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
    xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
    xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
    xmlns:playground="clr-namespace:Mux.Playground;assembly=Assembly-CSharp"
    x:DataType="playground:PlaygroundViewModel">
    <!--
      Note that you can use "using" scheme instead of "clr-namespace" to omit assembly
      specification if:
      - the referenced type is in an assembly already loaded. (interpreter)
      - the referenced type is in the assembly containing the compiled XAML. (compiler)
    -->
    <mu:StandaloneInputModule />
    <mu:Canvas />
    <mu:CanvasScaler UiScale="{mu:ScaleWithScreenSize}" />
    <mu:GraphicRaycaster />
    <mu:Text Font="{Binding Path=Resources.Font}">
        <mu:Text.Content>
You have to give property name "Path" to Binding only when you compile
the interpreter with IL2CPP. It is because ContentPropertyAttribute does
not work with IL2CPP.

> Using the Scale With Screen Size mode, positions and sizes can be specified according to the pixels of a specified reference resolution.
> If the current screen resolution is larger than the reference resolution, the Canvas will keep having only the resolution of the reference resolution,
> but will scale up in order to fit the screen. If the current screen resolution is smaller than the reference resolution,
> the Canvas will similarly be scaled down to fit.
Unity - Scripting API: UI.CanvasScaler.ScaleMode.ScaleWithScreenSize
https://docs.unity3d.com/ScriptReference/UI.CanvasScaler.ScaleMode.ScaleWithScreenSize.html
        </mu:Text.Content>
    </mu:Text>
</m:RectTransform>

Fields

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MatchWidthOrHeightProperty

Backing store for the MatchWidthOrHeight property.

Declaration
public static readonly BindableProperty MatchWidthOrHeightProperty
Field Value
Type Description
BindableProperty
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ReferenceResolutionProperty

Backing store for the ReferenceResolution property.

Declaration
public static readonly BindableProperty ReferenceResolutionProperty
Field Value
Type Description
BindableProperty
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ScreenMatchModeProperty

Backing store for the ScreenMatchMode property.

Declaration
public static readonly BindableProperty ScreenMatchModeProperty
Field Value
Type Description
BindableProperty

Properties

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MatchWidthOrHeight

A property that represents UnityEngine.UI.CanvasScaler.matchWidthOrHeight.

Declaration
public float MatchWidthOrHeight { get; set; }
Property Value
Type Description
Single
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ReferenceResolution

A property that represents UnityEngine.UI.CanvasScaler.referenceResolution.

Declaration
public UnityEngine.Vector2 ReferenceResolution { get; set; }
Property Value
Type Description
UnityEngine.Vector2
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ScreenMatchMode

A property that represents UnityEngine.UI.CanvasScaler.screenMatchMode.

Declaration
public UnityEngine.UI.CanvasScaler.ScreenMatchMode ScreenMatchMode { get; set; }
Property Value
Type Description
UnityEngine.UI.CanvasScaler.ScreenMatchMode

Methods

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InitializeBodyInMainThread()

Declaration
protected override sealed void InitializeBodyInMainThread()
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