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Class StandaloneInputModule

An that represents UnityEngine.EventSystems.StandaloneInputModule or its subclass.

Inheritance
Object
StandaloneInputModule
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public sealed class StandaloneInputModule : Behaviour<UnityEngine.EventSystems.StandaloneInputModule>
Examples
<m:RectTransform
    xmlns="http://xamarin.com/schemas/2014/forms"
    xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
    xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
    xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
    xmlns:playgroundMarkup="clr-namespace:Mux.Playground.Markup;assembly=Assembly-CSharp">
    <mu:StandaloneInputModule />
    <mu:Canvas />
    <mu:CanvasScaler UiScale="{mu:ConstantPhysicalSize}" />
    <mu:GraphicRaycaster />
    <playgroundMarkup:TextTransform X="{m:Stretch}" Y="{m:Stretch}">
        <playgroundMarkup:TextTransform.Text>
You need StandaloneInputModule to get an interactive component such as a toggle work.
Try to click the toggle with/without StandaloneInputModule!
        </playgroundMarkup:TextTransform.Text>
    </playgroundMarkup:TextTransform>
    <playgroundMarkup:ToggleTransform />
</m:RectTransform>

Fields

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CancelButtonProperty

Backing store for the CancelButton property.

Declaration
public BindableProperty CancelButtonProperty
Field Value
Type Description
BindableProperty
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ForceModuleActiveProperty

Backing store for the ForceModuleActive property.

Declaration
public BindableProperty ForceModuleActiveProperty
Field Value
Type Description
BindableProperty
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HorizontalAxisProperty

Backing store for the HorizontalAxis property.

Declaration
public BindableProperty HorizontalAxisProperty
Field Value
Type Description
BindableProperty
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InputActionsPerSecondProperty

Backing store for the InputActionsPerSecond property.

Declaration
public BindableProperty InputActionsPerSecondProperty
Field Value
Type Description
BindableProperty
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RepeatDelayProperty

Backing store for the RepeatDelay property.

Declaration
public BindableProperty RepeatDelayProperty
Field Value
Type Description
BindableProperty
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SubmitButtonProperty

Backing store for the SubmitButton property.

Declaration
public BindableProperty SubmitButtonProperty
Field Value
Type Description
BindableProperty
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VerticalAxisProperty

Backing store for the VerticalAxis property.

Declaration
public BindableProperty VerticalAxisProperty
Field Value
Type Description
BindableProperty

Properties

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CancelButton

A property that represents UnityEngine.EventSystems.StandaloneInputModule.cancelButton.

Declaration
public string CancelButton { get; set; }
Property Value
Type Description
String
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ForceModuleActive

A property that represents UnityEngine.EventSystems.StandaloneInputModule.forceModuleActive.

Declaration
public bool ForceModuleActive { get; set; }
Property Value
Type Description
Boolean
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HorizontalAxis

A property that represents UnityEngine.EventSystems.StandaloneInputModule.horizontalAxis.

Declaration
public string HorizontalAxis { get; set; }
Property Value
Type Description
String
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InputActionsPerSecond

A property that represents UnityEngine.EventSystems.StandaloneInputModule.inputActionsPerSecond.

Declaration
public float InputActionsPerSecond { get; set; }
Property Value
Type Description
Single
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RepeatDelay

A property that represents UnityEngine.EventSystems.StandaloneInputModule.repeatDelay.

Declaration
public float RepeatDelay { get; set; }
Property Value
Type Description
Single
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SubmitButton

A property that represents UnityEngine.EventSystems.StandaloneInputModule.submitButton.

Declaration
public string SubmitButton { get; set; }
Property Value
Type Description
String
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VerticalAxis

A property that represents UnityEngine.EventSystems.StandaloneInputModule.verticalAxis.

Declaration
public string VerticalAxis { get; set; }
Property Value
Type Description
String

Methods

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AwakeInMainThread()

Declaration
protected override void AwakeInMainThread()
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