Show / Hide Table of Contents

Class ToggleGroup

A that represents UnityEngine.UI.ToggleGroup.

Inheritance
Object
ToggleGroup
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public class ToggleGroup : Behaviour<UnityEngine.UI.ToggleGroup>
Examples
<m:RectTransform
    xmlns="http://xamarin.com/schemas/2014/forms"
    xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
    xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
    xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
    xmlns:playgroundMarkup="clr-namespace:Mux.Playground.Markup;assembly=Assembly-CSharp">
    <mu:StandaloneInputModule />
    <mu:Canvas />
    <mu:CanvasScaler UiScale="{mu:ConstantPhysicalSize}" />
    <mu:GraphicRaycaster />
    <mu:ToggleGroup x:Name="group" />
    <!--
        You have to give property name "Path" to Binding and "Name" to x:Reference
        only when you compile the interpreter with IL2CPP.
        It is because ContentPropertyAttribute does not work with IL2CPP.
    -->
    <playgroundMarkup:ToggleTransform
        Group="{Binding Path=Body, Source={x:Reference Name=group}}"
        X="{m:Stretch AnchorMax=0.5}" />
    <playgroundMarkup:ToggleTransform
        Group="{Binding Path=Body, Source={x:Reference Name=group}}"
        X="{m:Stretch AnchorMin=0.5}" />
</m:RectTransform>

Fields

| Improve this Doc View Source

AllowSwitchOffProperty

Backing store for the AllowSwitchOff property.

Declaration
public static readonly BindableProperty AllowSwitchOffProperty
Field Value
Type Description
BindableProperty

Properties

| Improve this Doc View Source

AllowSwitchOff

A property that represents UnityEngine.UI.ToggleGroup.allowSwitchOff.

Declaration
public bool AllowSwitchOff { get; set; }
Property Value
Type Description
Boolean

Methods

| Improve this Doc View Source

AwakeInMainThread()

Declaration
protected override void AwakeInMainThread()
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX