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Class Transform

A Component<T> that represents UnityEngine.Transform and the game object it is attached to.

Inheritance
Object
BindableObject
Node
Component<UnityEngine.Transform>
Transform<UnityEngine.Transform>
Transform
Implements
INotifyPropertyChanged
IDynamicResourceHandler
ITransform
IEnumerable<Node>
Inherited Members
Transform<UnityEngine.Transform>.TransformsSourceProperty
Transform<UnityEngine.Transform>.TransformTemplateProperty
Transform<UnityEngine.Transform>.NameProperty
Transform<UnityEngine.Transform>.TagProperty
Transform<UnityEngine.Transform>.LayerProperty
Transform<UnityEngine.Transform>.LocalScaleProperty
Transform<UnityEngine.Transform>.LocalRotationProperty
Transform<UnityEngine.Transform>.LocalEulerAnglesProperty
Transform<UnityEngine.Transform>.ActiveSelfProperty
Transform<UnityEngine.Transform>.TransformsSource
Transform<UnityEngine.Transform>.TransformTemplate
Transform<UnityEngine.Transform>.Name
Transform<UnityEngine.Transform>.Tag
Transform<UnityEngine.Transform>.Layer
Transform<UnityEngine.Transform>.LocalScale
Transform<UnityEngine.Transform>.LocalEulerAngles
Transform<UnityEngine.Transform>.LocalRotation
Transform<UnityEngine.Transform>.ActiveSelf
Transform<UnityEngine.Transform>.OnBindingContextChanged()
Transform<UnityEngine.Transform>.Add(Node)
Transform<UnityEngine.Transform>.AddToInMainThread(UnityEngine.GameObject)
Transform<UnityEngine.Transform>.DestroyMuxInMainThread()
Transform<UnityEngine.Transform>.Destroy(Single)
Transform<UnityEngine.Transform>.DestroyImmediate(Boolean)
Component<UnityEngine.Transform>.BodyProperty
Component<UnityEngine.Transform>.CreateBindableModifierProperty(String, Type, BindableProperty.CreateDefaultValueDelegate)
Component<UnityEngine.Transform>.Body
Node.AddTo(UnityEngine.GameObject)
BindableObject.BindingContextProperty
Xamarin.Forms.BindableObject.add_PropertyChanging(Xamarin.Forms.PropertyChangingEventHandler)
Xamarin.Forms.BindableObject.remove_PropertyChanging(Xamarin.Forms.PropertyChangingEventHandler)
BindableObject.ClearValue(BindableProperty)
BindableObject.ClearValue(BindablePropertyKey)
BindableObject.GetValue(BindableProperty)
BindableObject.GetValues(BindableProperty, BindableProperty)
BindableObject.GetValues(BindableProperty, BindableProperty, BindableProperty)
BindableObject.IsSet(BindableProperty)
BindableObject.RemoveBinding(BindableProperty)
BindableObject.SetBinding(BindableProperty, BindingBase)
BindableObject.SetInheritedBindingContext(BindableObject, Object)
BindableObject.ApplyBindings()
BindableObject.OnPropertyChanged(String)
BindableObject.OnPropertyChanging(String)
BindableObject.UnapplyBindings()
BindableObject.IDynamicResourceHandler.SetDynamicResource(BindableProperty, String)
BindableObject.SetValue(BindableProperty, Object)
BindableObject.SetValue(BindablePropertyKey, Object)
BindableObject.SetValueCore(BindableProperty, Object, SetValueFlags)
BindableObject.CoerceValue(BindableProperty)
BindableObject.CoerceValue(BindablePropertyKey)
BindableObject.Dispatcher
BindableObject.BindingContext
BindableObject.PropertyChanged
BindableObject.PropertyChanging
BindableObject.BindingContextChanged
Namespace: Mux.Markup
Assembly: Mux.Markup.dll
Syntax
public class Transform : Transform<UnityEngine.Transform>, INotifyPropertyChanged, IDynamicResourceHandler, IInternalTransform, ITransform, IEnumerable<Node>

Fields

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LocalPositionProperty

Backing store for the LocalPosition property.

Declaration
public static readonly BindableProperty LocalPositionProperty
Field Value
Type Description
BindableProperty

Properties

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LocalPosition

A property that represents UnityEngine.Transform.localPosition.

Declaration
public UnityEngine.Vector3 LocalPosition { get; set; }
Property Value
Type Description
UnityEngine.Vector3

Methods

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AwakeInMainThread()

A methot that actually wakes the node up in the main thread.

Declaration
protected override void AwakeInMainThread()
Overrides
Mux.Markup.Transform<UnityEngine.Transform>.AwakeInMainThread()
Remarks

The caller must call this method in the main thread after calling AddToInMainThread(UnityEngine.GameObject).

Implements

System.ComponentModel.INotifyPropertyChanged
Xamarin.Forms.Internals.IDynamicResourceHandler
ITransform
IEnumerable<>
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