Class Transform
A Component<T> that represents UnityEngine.Transform and the game object it is attached to.
Inheritance
Transform
Inherited Members
Xamarin.Forms.BindableObject.add_PropertyChanging(Xamarin.Forms.PropertyChangingEventHandler)
Xamarin.Forms.BindableObject.remove_PropertyChanging(Xamarin.Forms.PropertyChangingEventHandler)
Namespace: Mux.Markup
Assembly: Mux.Markup.dll
Syntax
public class Transform : Transform<UnityEngine.Transform>, INotifyPropertyChanged, IDynamicResourceHandler, IInternalTransform, ITransform, IEnumerable<Node>
Fields
| Improve this Doc View SourceLocalPositionProperty
Backing store for the LocalPosition property.
Declaration
public static readonly BindableProperty LocalPositionProperty
Field Value
Type | Description |
---|---|
BindableProperty |
Properties
| Improve this Doc View SourceLocalPosition
A property that represents UnityEngine.Transform.localPosition.
Declaration
public UnityEngine.Vector3 LocalPosition { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector3 |
Methods
| Improve this Doc View SourceAwakeInMainThread()
A methot that actually wakes the node up in the main thread.
Declaration
protected override void AwakeInMainThread()
Overrides
Mux.Markup.Transform<UnityEngine.Transform>.AwakeInMainThread()
Remarks
The caller must call this method in the main thread after calling AddToInMainThread(UnityEngine.GameObject).
Implements
IEnumerable<>