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Class Component<T>.Modifier

A class to modify UnityEngine.Component.

Inheritance
Object
BindableObject
Component<T>.Modifier
RectTransformLayout
Implements
INotifyPropertyChanged
IDynamicResourceHandler
Inherited Members
BindableObject.BindingContextProperty
Xamarin.Forms.BindableObject.add_PropertyChanging(Xamarin.Forms.PropertyChangingEventHandler)
Xamarin.Forms.BindableObject.remove_PropertyChanging(Xamarin.Forms.PropertyChangingEventHandler)
BindableObject.ClearValue(BindableProperty)
BindableObject.ClearValue(BindablePropertyKey)
BindableObject.GetValue(BindableProperty)
BindableObject.GetValues(BindableProperty, BindableProperty)
BindableObject.GetValues(BindableProperty, BindableProperty, BindableProperty)
BindableObject.IsSet(BindableProperty)
BindableObject.RemoveBinding(BindableProperty)
BindableObject.SetBinding(BindableProperty, BindingBase)
BindableObject.SetInheritedBindingContext(BindableObject, Object)
BindableObject.ApplyBindings()
BindableObject.OnBindingContextChanged()
BindableObject.OnPropertyChanged(String)
BindableObject.OnPropertyChanging(String)
BindableObject.UnapplyBindings()
BindableObject.IDynamicResourceHandler.SetDynamicResource(BindableProperty, String)
BindableObject.SetValue(BindableProperty, Object)
BindableObject.SetValue(BindablePropertyKey, Object)
BindableObject.SetValueCore(BindableProperty, Object, SetValueFlags)
BindableObject.CoerceValue(BindableProperty)
BindableObject.CoerceValue(BindablePropertyKey)
BindableObject.Dispatcher
BindableObject.BindingContext
BindableObject.PropertyChanged
BindableObject.PropertyChanging
BindableObject.BindingContextChanged
Namespace: Mux.Markup
Assembly: Mux.Markup.dll
Syntax
public abstract class Modifier : BindableObject, INotifyPropertyChanged, IDynamicResourceHandler
Remarks

This is used for complex markups that represents multiple properties of the underlaying UnityEngine.Component.

Fields

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BodyProperty

Backing store for the Body property.

Declaration
public static readonly BindableProperty BodyProperty
Field Value
Type Description
BindableProperty

Properties

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Body

A property that represents UnityEngine.Component to be modified.

Declaration
public T Body { get; set; }
Property Value
Type Description
T

Methods

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DestroyMux()

A method to destroys Mux state.

Declaration
public void DestroyMux()
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InitializeBodyInMainThread()

A method to initialize component.

Declaration
protected abstract void InitializeBodyInMainThread()
Remarks

The caller must call this method in the main thread.

The caller must ensure Body property is not null.

Implements

System.ComponentModel.INotifyPropertyChanged
Xamarin.Forms.Internals.IDynamicResourceHandler
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