Class RawImage
An Graphic<T> that represents UnityEngine.UI.RawImage.
Inherited Members
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public class RawImage : Graphic<UnityEngine.UI.RawImage>
Examples
<m:RectTransform
xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
<mu:StandaloneInputModule />
<mu:Canvas />
<mu:CanvasScaler UiScale="{mu:ConstantPhysicalSize}" />
<mu:GraphicRaycaster />
<mu:RawImage />
</m:RectTransform>
Fields
| Improve this Doc View SourceTextureProperty
Backing store for the Texture property.
Declaration
public static readonly BindableProperty TextureProperty
Field Value
Type | Description |
---|---|
BindableProperty |
UvRectProperty
Backing store for the UvRect property.
Declaration
public static readonly BindableProperty UvRectProperty
Field Value
Type | Description |
---|---|
BindableProperty |
Properties
| Improve this Doc View SourceTexture
A property that represents UnityEngine.UI.RawImage.texture.
Declaration
public UnityEngine.Texture Texture { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.Texture |
UvRect
A property that represents UnityEngine.UI.RawImage.uvRect.
Declaration
public UnityEngine.Rect UvRect { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.Rect |
Methods
| Improve this Doc View SourceAwakeInMainThread()
Declaration
protected override void AwakeInMainThread()
Overrides
Mux.Markup.Graphic<UnityEngine.UI.RawImage>.AwakeInMainThread()