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Class RawImage

An Graphic<T> that represents UnityEngine.UI.RawImage.

Inheritance
Object
Graphic<UnityEngine.UI.RawImage>
RawImage
Inherited Members
Graphic<UnityEngine.UI.RawImage>.ColorProperty
Graphic<UnityEngine.UI.RawImage>.MaterialProperty
Graphic<UnityEngine.UI.RawImage>.RaycastTargetProperty
Graphic<UnityEngine.UI.RawImage>.Color
Graphic<UnityEngine.UI.RawImage>.Material
Graphic<UnityEngine.UI.RawImage>.RaycastTarget
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public class RawImage : Graphic<UnityEngine.UI.RawImage>
Examples
<m:RectTransform
    xmlns="http://xamarin.com/schemas/2014/forms"
    xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
    xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
    xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
    <mu:StandaloneInputModule />
    <mu:Canvas />
    <mu:CanvasScaler UiScale="{mu:ConstantPhysicalSize}" />
    <mu:GraphicRaycaster />
    <mu:RawImage />
</m:RectTransform>

Fields

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TextureProperty

Backing store for the Texture property.

Declaration
public static readonly BindableProperty TextureProperty
Field Value
Type Description
BindableProperty
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UvRectProperty

Backing store for the UvRect property.

Declaration
public static readonly BindableProperty UvRectProperty
Field Value
Type Description
BindableProperty

Properties

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Texture

A property that represents UnityEngine.UI.RawImage.texture.

Declaration
public UnityEngine.Texture Texture { get; set; }
Property Value
Type Description
UnityEngine.Texture
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UvRect

A property that represents UnityEngine.UI.RawImage.uvRect.

Declaration
public UnityEngine.Rect UvRect { get; set; }
Property Value
Type Description
UnityEngine.Rect

Methods

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AwakeInMainThread()

Declaration
protected override void AwakeInMainThread()
Overrides
Mux.Markup.Graphic<UnityEngine.UI.RawImage>.AwakeInMainThread()
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