Class Graphic<T>
An abstract class that represents UnityEngine.UI.Graphic.
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public abstract class Graphic<T> : Behaviour<T> where T : UnityEngine.UI.Graphic
Type Parameters
Name | Description |
---|---|
T |
Fields
| Improve this Doc View SourceColorProperty
Backing store for the Color property.
Declaration
public static readonly BindableProperty ColorProperty
Field Value
Type | Description |
---|---|
BindableProperty |
MaterialProperty
Backing store for the Material property.
Declaration
public static readonly BindableProperty MaterialProperty
Field Value
Type | Description |
---|---|
BindableProperty |
RaycastTargetProperty
Backing store for the RaycastTarget property.
Declaration
public static readonly BindableProperty RaycastTargetProperty
Field Value
Type | Description |
---|---|
BindableProperty |
Properties
| Improve this Doc View SourceColor
A property that represents UnityEngine.UI.Graphic.color.
Declaration
public UnityEngine.Color Color { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.Color |
See Also
| Improve this Doc View SourceMaterial
A property that represents UnityEngine.UI.Graphic.material.
Declaration
public UnityEngine.Material Material { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.Material |
RaycastTarget
A property that represents UnityEngine.UI.Graphic.raycastTarget.
Declaration
public bool RaycastTarget { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
| Improve this Doc View SourceAwakeInMainThread()
Declaration
protected override void AwakeInMainThread()