Class Slider
A Selectable<T> that represents UnityEngine.UI.Slider.
Inherited Members
Namespace: Mux.Markup
Assembly: Mux.Markup.UI.dll
Syntax
public class Slider : Selectable<UnityEngine.UI.Slider>
  Examples
<m:RectTransform
    xmlns="http://xamarin.com/schemas/2014/forms"
    xmlns:m="clr-namespace:Mux.Markup;assembly=Mux.Markup"
    xmlns:mu="clr-namespace:Mux.Markup;assembly=Mux.Markup.UI"
    xmlns:mue="clr-namespace:Mux.Markup.Extras;assembly=Mux.Markup.UI"
    xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
    <mu:StandaloneInputModule />
    <mu:Canvas />
    <mu:CanvasScaler UiScale="{mu:ConstantPhysicalSize}" />
    <mu:GraphicRaycaster />
    <!--
        You have to give property name "Path" to Binding and "Name" to x:Reference
        only when you compile the interpreter with IL2CPP.
        It is because ContentPropertyAttribute does not work with IL2CPP.
    -->
    <mu:Slider
        FillRect="{Binding Path=Body, Source={x:Reference Name=fill}}"
        HandleRect="{Binding Path=Body, Source={x:Reference Name=handle}}"
        TargetGraphic="{Binding Path=Body, Source={x:Reference Name=targetGraphic}}" />
    <m:RectTransform X="{m:Stretch OffsetMin=2, OffsetMax=-2}">
        <m:RectTransform x:Name="fill" X="{m:Sized SizeDelta=4}" Y="{m:Stretch}">
            <mu:Image Color="{m:Color R=0, G=0, B=1}" />
        </m:RectTransform>
    </m:RectTransform>
    <m:RectTransform X="{m:Stretch OffsetMin=4, OffsetMax=-4}">
        <m:RectTransform x:Name="handle" X="{m:Sized SizeDelta=8}" Y="{m:Stretch}">
            <mu:Image x:Name="targetGraphic" Color="{m:Color R=0, G=1, B=0}" />
        </m:RectTransform>
    </m:RectTransform>
</m:RectTransform>
  Fields
| Improve this Doc View SourceDirectionProperty
Backing store for the Direction property.
Declaration
public static readonly BindableProperty DirectionProperty
  Field Value
| Type | Description | 
|---|---|
| BindableProperty | 
FillRectProperty
Backing store for the FillRect property.
Declaration
public static readonly BindableProperty FillRectProperty
  Field Value
| Type | Description | 
|---|---|
| BindableProperty | 
HandleRectProperty
Backing store for the HandleRect property.
Declaration
public static readonly BindableProperty HandleRectProperty
  Field Value
| Type | Description | 
|---|---|
| BindableProperty | 
MaxValueProperty
Backing store for the MaxValue property.
Declaration
public static readonly BindableProperty MaxValueProperty
  Field Value
| Type | Description | 
|---|---|
| BindableProperty | 
MinValueProperty
Backing store for the MinValue property.
Declaration
public static readonly BindableProperty MinValueProperty
  Field Value
| Type | Description | 
|---|---|
| BindableProperty | 
ValueProperty
Backing store for the Value property.
Declaration
public static readonly BindableProperty ValueProperty
  Field Value
| Type | Description | 
|---|---|
| BindableProperty | 
WholeNumbersProperty
Backing store for the WholeNumbers property.
Declaration
public static readonly BindableProperty WholeNumbersProperty
  Field Value
| Type | Description | 
|---|---|
| BindableProperty | 
Properties
| Improve this Doc View SourceDirection
A property that represents UnityEngine.UI.Slider.direction.
Declaration
public UnityEngine.UI.Slider.Direction Direction { get; set; }
  Property Value
| Type | Description | 
|---|---|
| UnityEngine.UI.Slider.Direction | 
FillRect
A property that represents UnityEngine.UI.Slider.fillRect.
Declaration
public UnityEngine.RectTransform FillRect { get; set; }
  Property Value
| Type | Description | 
|---|---|
| UnityEngine.RectTransform | 
HandleRect
A property that represents P:UnityEngine.UI.Slider.handleRect.
Declaration
public UnityEngine.RectTransform HandleRect { get; set; }
  Property Value
| Type | Description | 
|---|---|
| UnityEngine.RectTransform | 
MaxValue
A property that represents UnityEngine.UI.Slider.maxValue.
Declaration
public float MaxValue { get; set; }
  Property Value
| Type | Description | 
|---|---|
| Single | 
MinValue
A property that represents UnityEngine.UI.Slider.minValue.
Declaration
public float MinValue { get; set; }
  Property Value
| Type | Description | 
|---|---|
| Single | 
Value
A property that represents UnityEngine.UI.Slider.value.
Declaration
public float Value { get; set; }
  Property Value
| Type | Description | 
|---|---|
| Single | 
WholeNumbers
A property that represents UnityEngine.UI.Slider.wholeNumbers.
Declaration
public bool WholeNumbers { get; set; }
  Property Value
| Type | Description | 
|---|---|
| Boolean | 
Methods
| Improve this Doc View SourceAwakeInMainThread()
Declaration
protected override void AwakeInMainThread()