Class Selectable<T>
Inheritance
Selectable<T>
Assembly: Mux.Markup.UI.dll
Syntax
public abstract class Selectable<T> : Behaviour<T> where T : UnityEngine.UI.Selectable
Type Parameters
Fields
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AnimationTriggersProperty
Declaration
public static readonly BindableProperty AnimationTriggersProperty
Field Value
Type |
Description |
BindableProperty |
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ColorsProperty
Backing store for the Colors property.
Declaration
public static readonly BindableProperty ColorsProperty
Field Value
Type |
Description |
BindableProperty |
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InteractableProperty
Declaration
public static readonly BindableProperty InteractableProperty
Field Value
Type |
Description |
BindableProperty |
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NavigationProperty
Declaration
public static readonly BindableProperty NavigationProperty
Field Value
Type |
Description |
BindableProperty |
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SpriteStateProperty
Declaration
public static readonly BindableProperty SpriteStateProperty
Field Value
Type |
Description |
BindableProperty |
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TargetGraphicProperty
Declaration
public static readonly BindableProperty TargetGraphicProperty
Field Value
Type |
Description |
BindableProperty |
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TransitionProperty
Declaration
public static readonly BindableProperty TransitionProperty
Field Value
Type |
Description |
BindableProperty |
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Properties
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AnimationTriggers
Declaration
public UnityEngine.UI.AnimationTriggers AnimationTriggers { get; set; }
Property Value
See Also
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Colors
Declaration
public UnityEngine.UI.ColorBlock Colors { get; set; }
Property Value
See Also
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Interactable
Declaration
public bool Interactable { get; set; }
Property Value
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Navigation
Declaration
public UnityEngine.UI.Navigation Navigation { get; set; }
Property Value
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SpriteState
Declaration
public UnityEngine.UI.SpriteState SpriteState { get; set; }
Property Value
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TargetGraphic
Declaration
public UnityEngine.UI.Graphic TargetGraphic { get; set; }
Property Value
See Also
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Transition
Declaration
public UnityEngine.UI.Selectable.Transition Transition { get; set; }
Property Value
Methods
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AddToInMainThread(UnityEngine.GameObject)
Declaration
protected override void AddToInMainThread(UnityEngine.GameObject gameObject)
Parameters