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Class Stretch

A markup extension that represents layout of UnityEngine.RectTransform with variable size in an axis.

Inheritance
Object
BindableObject
Component.Modifier<>
RectTransformLayout
Stretch
Implements
INotifyPropertyChanged
IDynamicResourceHandler
Inherited Members
RectTransformLayout.PivotProperty
RectTransformLayout.Pivot
RectTransformLayout.Set(UnityEngine.Vector2, Single)
Component<UnityEngine.RectTransform>.Modifier.BodyProperty
Component<UnityEngine.RectTransform>.Modifier.Body
Component<UnityEngine.RectTransform>.Modifier.DestroyMux()
BindableObject.BindingContextProperty
Xamarin.Forms.BindableObject.add_PropertyChanging(Xamarin.Forms.PropertyChangingEventHandler)
Xamarin.Forms.BindableObject.remove_PropertyChanging(Xamarin.Forms.PropertyChangingEventHandler)
BindableObject.ClearValue(BindableProperty)
BindableObject.ClearValue(BindablePropertyKey)
BindableObject.GetValue(BindableProperty)
BindableObject.GetValues(BindableProperty, BindableProperty)
BindableObject.GetValues(BindableProperty, BindableProperty, BindableProperty)
BindableObject.IsSet(BindableProperty)
BindableObject.RemoveBinding(BindableProperty)
BindableObject.SetBinding(BindableProperty, BindingBase)
BindableObject.SetInheritedBindingContext(BindableObject, Object)
BindableObject.ApplyBindings()
BindableObject.OnBindingContextChanged()
BindableObject.OnPropertyChanging(String)
BindableObject.UnapplyBindings()
BindableObject.IDynamicResourceHandler.SetDynamicResource(BindableProperty, String)
BindableObject.SetValue(BindableProperty, Object)
BindableObject.SetValue(BindablePropertyKey, Object)
BindableObject.SetValueCore(BindableProperty, Object, SetValueFlags)
BindableObject.CoerceValue(BindableProperty)
BindableObject.CoerceValue(BindablePropertyKey)
BindableObject.Dispatcher
BindableObject.BindingContext
BindableObject.PropertyChanged
BindableObject.PropertyChanging
BindableObject.BindingContextChanged
Namespace: Mux.Markup
Assembly: Mux.Markup.dll
Syntax
public class Stretch : RectTransformLayout, INotifyPropertyChanged, IDynamicResourceHandler

Fields

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AnchorMaxProperty

Backing store for the AnchorMax property.

Declaration
public static readonly BindableProperty AnchorMaxProperty
Field Value
Type Description
BindableProperty
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AnchorMinProperty

Backing store for the AnchorMin property.

Declaration
public static readonly BindableProperty AnchorMinProperty
Field Value
Type Description
BindableProperty
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OffsetMaxProperty

Backing store for the OffsetMax property.

Declaration
public static readonly BindableProperty OffsetMaxProperty
Field Value
Type Description
BindableProperty
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OffsetMinProperty

Backing store for the OffsetMin property.

Declaration
public static readonly BindableProperty OffsetMinProperty
Field Value
Type Description
BindableProperty

Properties

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AnchorMax

A property that represents UnityEngine.RectTransform.anchorMax.

Declaration
public float AnchorMax { get; set; }
Property Value
Type Description
Single
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AnchorMin

A property that represents UnityEngine.RectTransform.anchorMin.

Declaration
public float AnchorMin { get; set; }
Property Value
Type Description
Single
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OffsetMax

A property that represents UnityEngine.RectTransform.offsetMax.

Declaration
public float OffsetMax { get; set; }
Property Value
Type Description
Single
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OffsetMin

A property that represents UnityEngine.RectTransform.offsetMin.

Declaration
public float OffsetMin { get; set; }
Property Value
Type Description
Single

Methods

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InitializeBodyInMainThread()

A method to initialize component.

Declaration
protected override sealed void InitializeBodyInMainThread()
Overrides
RectTransformLayout.InitializeBodyInMainThread()
Remarks

The caller must call this method in the main thread.

The caller must ensure Body property is not null.

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OnPropertyChanged(String)

Declaration
protected override void OnPropertyChanged(string name)
Parameters
Type Name Description
String name
Overrides
BindableObject.OnPropertyChanged(String)

Implements

System.ComponentModel.INotifyPropertyChanged
Xamarin.Forms.Internals.IDynamicResourceHandler
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